Night-bloom census at Shimmer Creek
Our first systematic count of the luminescent sedge reveals a population corridor along the western sloughs.
Notes from the Meampo Field expedition team — sightings, surveys, and new pages from across the wetlands.
Our first systematic count of the luminescent sedge reveals a population corridor along the western sloughs.
Tunnel entrances, latrine sites, and seed cache locations recorded across the peat-field transects.
Scrapings from beneath boardwalk sections show an interconnected fungal web that may shape plant distribution.
Sixteen hours of field recordings reveal a low-frequency vibration emitted by reed beds at sunrise.
A practical look at the gear that keeps our surveyors moving through ankle-deep muck.
A dichotomous key for identifying the seven suspected species of Scirpus observed in the central marsh.
Meampo Field began as a set of water-stained sketches and hastily scribbled field notes during a solo kayak expedition through the Okefenokee Swamp. What started as a personal naturalist journal evolved into a handcrafted interactive guide documenting the flora, fauna, and folklore of the fictional Mireglass Wetlands. Every species, every landmark, every whispered legend was written, drawn, and recorded by a two-person team obsessed with capturing the feeling of stepping into a living marshland.
Answers to the most common questions explorers have before setting out.
It is an open-world field-guide adventure where you play as a wandering naturalist documenting the bizarre bioluminescent lifeforms of the sinking Veldwetlands. Think hand-drawn journal meets interactive ecological simulation.
The initial release will target Windows and macOS via Steam. Console ports (Nintendo Switch and Steam Deck) are planned following the success of our community crowdfunding goals.
There is no traditional combat. The core loop is Observe, Sketch, and Classify. Every creature possesses a dynamic behavior model. Your field journal evolves physically on screen, unlocking new regions as you build an atlas of the wetland.
The world shifts with the in-game season and your interventions. Draining a bog might reveal a hidden ruin but could starve a species of phosphorescent leech. The game tracks these trophic cascades to create a unique emergent narrative for every playthrough.
Absolutely. There are no fail states from combat. The challenges are patience, lateral thinking, and environmental puzzle-solving. You can play at your own pace, pausing to sketch or re-read your notes anytime.
Yes. Post-launch we intend to release our ecology engine API. The community will be able to craft their own flora, fauna, and environmental challenges. We believe the game is as much about creation as it is about discovery.